I'm deep into D4, and I'm beginning to think the open world's cons outweigh its pros.

My colleagues have their complaints, but personally? I'm enjoying Diablo 4. My Necromancer—a kind of Wiccan Kate Moss—walks into Diablo 4 Gold rooms and makes everyone in them fall down, then I pick through the carcasses for lucre. This is living, folks. I'm having a good time.

But, well, there is one thing. All those rooms are pretty similar, and boy are they far apart. Blizzard talked up its switch to a more MMO-style open world during Diablo 4's long development, but now that I'm in it, I'm struggling to see the benefit. 

I don't remember any of the people I meet, the landscapes aren't exactly a visual feast, the presence of other players kneecaps old-fashioned Diablo's feeling of desolate and lonely horror, and I could navigate the world's many cellars and dungeons with my eyes closed. It feels like there's a thin layer of content spread across an impossibly wide surface area, and I can't shake the feeling that, at the end of the day, all that's really achieved is that I can see and lust after the shiny cosmetics my fellow players have bought.

It's partially Diablo 1's fault. After I played Diablo 4's first beta and found myself unexpectedly enjoying it, I went back and played through the original game to learn more about the series' roots. It's Buy Diablo 4 Gold occupied a corner of my mind ever since. Every character in Tristram, every biome of its singular dungeon, the boss encounters with The Butcher, King Leoric, and all their merry friends, it all stuck with me.